Jose Luis Ponton
UPC. Computer Animation. Machine Learning. Computer Graphics. XR.
Hello! I am a Ph.D. student at Universitat Politècnica de Catalunya in Barcelona (Spain), working at the ViRVIG research group.
My research interests are computer animation, virtual and augmented reality, deep learning and computer graphics.
Currently, I am working in data-driven character animation, in particular, motion understanding and synthesis, retargeting, inverse kinematics, motion capture and virtual reality avatars.
I received my M.Sc. in Computer Graphics and B.S. in Computer Science at Universitat Politècnica de Catalunya.
news
May 01, 2024 | I am starting an internship at Max Planck Institute for Informatics under the supervision of Prof. Dr. Christian Theobalt. |
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Apr 30, 2024 | I’ve joined the core R&D team at Hyper Online, a YCombinator and Amazon-backed startup, as an external contractor to continue developing virtual avatars for VTubers. |
Apr 01, 2024 | Our paper Stretch Your Reach was accepted at the CHI ‘24 conference on Human Factors in Computing Systems. |
Mar 16, 2024 | Our paper Exploring the role of expected collision feedback in VR was accepted at the 31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024). |
Sep 14, 2023 | I will be presenting in SIGGRAPH Asia 2023 our paper SparsePoser accepted at the ACM Transactions on Graphics journal. |
Jul 06, 2023 | Our paper Fitted avatars was accepted at the Springer Virtual Reality journal. |
Jan 30, 2023 | Our paper Animation Fidelity in Self-Avatars was accepted at the 30th IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2023). |
Oct 10, 2022 | I was awarded a Ph.D. scholarship FPU 2021 (code FPU21/01927) from the Spanish Administration! |
Sep 12, 2022 | Our paper Motion Matching for VR was accepted at the 21st annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA 2022). |
Jul 01, 2022 | I am starting an internship at CYENS Centre of Excellence under the supervision of Dr. Andreas Aristidou. |
Apr 27, 2022 | Our paper AvatarGo about animating VR avatars was accepted at Eurographics 2022. |